Vampire The Masquarade Bloodlines walkthrough

Before you start the game you need to create your character. This can be done in two different ways. The first, rather banal, you simply distribute the attributes of your hero and determine his clan. The second method is more interesting, you will be asked questions, answering them, the game itself will create a character for you and distribute its characteristics.
After creating the character, the cut-scene will begin, which will explain how the main character became a vampire. When it is over, go outside and talk to Jack, agree to go with him learning the basics of a vampire in order to gain experience and a free master key. All you need to do is follow your tutor's instructions. To begin, you will need to drink blood from a person, then go into the building and pick up the master key, which lies in the boxes. Then break the door to the office, and the computer in the room is the password: chopshop.
Taking a pass card from the safe, open the door and go outside. Now you need to undergo training in the combat mechanics of the game and stealth. This is a fairly simple task, all you have to do is follow Jack’s instructions. After completing the training, you will find yourself at home, in the so-called "shelter".
Coming out of the house on the street, you will see a scripted video in which a person beaten to a pulp crawls into one of the houses. This is the gul of Mercurio you need (Mercurio), follow him along the bloody trail. With a meeting with him this story quest will end and the next one will begin.
Mercurio was beaten and local gangsters took the money when he came to them for explosives - astralitom. Now your task is to take astralite away from them, moreover, Mercurio is eager to return the money taken from him.
If you ask Mercurio if you can help him than to find out what he needs a painkiller. In case of your consent, the quest "The Pain of Being Mercurio" will appear in the diary. Go through the parking lot to the beach. There the runaway Rose will run up to you from her and you will know where to go - to the right and upward. Following Rosa’s instructions, climb the stairs to the gangsters' home. You can kill a guard before entering the courtyard, convince him to let you pass with Persuasion, Intimidate or Seduction (you need 3 or higher to succeed) or sneak through the hole in the fence. Ventrue or Malkavians can use domination or dementation accordingly and simply order the guard to let you in.
Inspect the house. In the room with a washing machine, open the ventilation grill, Mercury's money is hidden behind it - $ 250. All the gangsters can just be killed and take astralit, but you can try to solve the matter in peace. To do this, talk to Denis (black in white). If you are not polite enough to talk or mention Mercurio, he will attack you. If you have Persuasion 4 and above, you can persuade him to give astralit. With Persuasion equal to 3 or with the help of domination or dementation (Ventru, Malkavianen) to convince him to sell you for $ 500. A female character with a seduction of 3 or higher can pay off with her own body. In the kitchen, you can grab the receiver for further sale (in this case, the bandits will attack right away). Anyway, if you get astralit, go back to Mercurio, if you give him his money, you will get an extra experience point. On this quest "High Surf" will end and begin the quest "Explosive Start."
Now you have to blow up with the help of astrality warehouse owned by the vampires of the Sabbat. But the location of this warehouse knows only nosferatu named Bertram Tang. But at the moment he is hiding from Theresa Voeman and his whereabouts are unknown. In order to meet with him to persuade Teresa to stop the pursuit of Tang. For a meeting with Terezoy go to the club Asylum.
As soon as you enter the Asylum, Jeanette will talk to you, after talking with her, go to the bartender and say that you have come to meet with Terezoy. He will direct you to the elevator. Rise to the second floor, in the corridor select from the floor gold ring.
After talking with Tereza, she agrees to end the war, but in exchange for a service. Theresa is hampered by ghosts in Ocean House, and in order for her to get rid of them she needs to bring a thing belonging to ghosts from the hotel. From Tereza, you will learn that you can only get there through the sewer system and get the key to the grate. After this conversation with Terezoy, another quest “The Ghost Coming Out at Midnight” will begin.
Go through the sewers to the Ocean House (in the sewers near the entry point, you need to open the door and go outside). The door to the Ocean House is locked, you can open the lock with enough skill or find the key (hanging on the wall in a small building).
One of the ghosts living in the hotel is extremely aggressive and will constantly try to inflict damage to you by throwing various objects at you, so be careful, the objects can cause significant damage to your health.
Climbing the stairs to the second floor, it will fail, and you will fall into the basement. Walk down the corridor, turn right to get into the room, one of the walls of which can be smashed.
In the next room, read the newspaper, after that the washing machine will start loudly in the laundry; it will contain the key to the boiler room. In the boiler room, turn on the power (the door to the boiler room is lit in red), now the elevator from the basement to the second floor is working.
On the second floor, go left and take in one of the rooms key from the bedside table, then go in the opposite direction and open the locked room. Break the board covering the gap in the floor and jump down. In the lift for dishes get down to the kitchen. Take on the table and read the diary. With the reading of the diary, two events will occur: first, the quest “Spiritual Release” will start, and second, the dishes will fly through the kitchen, and then the door to the next room will break. From there, through the ventilation pipe, climb into the elevator shaft. Do not stay long inside the mine, quickly run to the stairs, otherwise you will be crushed by a falling elevator. Take the stairs to the third floor, go to the right, and in one of the rooms (the first door on the left) take Weekapaug Thistle - increases the protection by 1. Go back to the elevator and go to the left corridor, in one of the rooms go up to the next floor through the hole in the ceiling .
Trying not to touch the light, crawl under exploding pipes until you reach the room at the end of the corridor. As soon as you find yourself in this room, it will be transformed and become what it was when the hotel was working. The pendant lies on a table in the far corner of the room, as soon as you take it all back to its former state. Return to the elevator shaft, go down to the second floor and exit the hotel.
In Asylum, Jeanette meets you. She will ask to give the pendant to her, if you give - the quest "Liberation of the spirit" will be failed. (If you give away the pendant, you will have the opportunity to sleep with Jeanette). In any case, Jeanette asks you for a small favor - go to Gallery Noir, cut the paintings with a knife and (or) steal money from the cash register donated to charity. To perform the job she gives a knife. If you agree, the quest "Art Carving" (Slashterpiece) will begin.
The gallery is guarded by a policeman, not disfigured by the intellect named Chunk. When Seduction, Persuasion or Intimidate 2 can be persuaded to miss you. Malkavians with Dementation can force Chunk to give a key to the side door, Ventru with Domination - to open the main entrance. And you can just go to the parking lot, break down the fence bar (if there is not enough power, the Blood Buff will help) and crawl into the hole to the side door, any character can open the side door lock (difficulty 1). Inside you have to either cut the paintings, or steal donations, or do this and that. The pictures should be cut in a certain order (otherwise they will be restored), namely in the chronological sequence of the events depicted on them from the life of Kain:
CaineSlaysAbel, CaineCursedByGod, CaineMeetsLilith, CaineSpurnsLilith.
After all four paintings are cut in the correct order, the Blood Guardian will appear in the center of the room, kill it and you can leave the gallery. You can take money from the donation box, but for the theft of $ 250 you will pay a unit of humanity, the quest will be completed. After that, go outside and go on a visit to the sisters, on this quest is over.

If you refuse to cut pictures or steal donations, go to Gallery Noir anyway. There will be a couple of police cars near the gallery. After talking with a police officer, you will find out that someone has cut the pictures without you.
Returning to the club to the sisters, this time there will be Tereza waiting for you. And if you didn’t please her with something - you gave Janet the pendant and (or) made a sabotage in the gallery, she tells you to go to the Surfside Diner and convince Jeanette that Tereza does not hold on her evil.
Come to the diner and go to the phones at the far end of the hall. As you approach it, a group of bandits will open fire at you from the opposite corner. Having dealt with them, the phone will ring, pick up the phone and talk to Jeanette, she asks you to come to the club faster.
Return to Asylum to the sisters, this time you will see their quarrel, it turns out to be two personalities in one body. This time they decided to kill each other. You can support Terezu in a conversation, then she will kill Jeanette’s personality or support Jeanette to kill Teresa.
With Persuasion 4, you can reconcile the sisters, for that you will get extra experience points. In any case, you will learn that Bertram Tang is hiding in an empty fuel tank on Sunco Gasoline.
Bertram, ready to smuggle you to the desired warehouse. Your task in the warehouse to get to the office, lay there explosives and in 3 minutes to get to the platform, which is located at the entrance. Once in the warehouse, deal with the bandits or sneak past them. On the left there will be a box with cartridges for the revolver. Through the back door or through the breach in the wall, go outside, behind the house you can find shotgun shells. Between the cars are patrolled by two gangsters, kill them or sneak past.
In the interior of the warehouse, you can either break into the forehead, attacking groups of gangsters, and you can go through the side entrance. Once in the office, place a bomb there and run to the exit from the location. Depending on the chosen escape route, you may encounter one or two hostile vampires.
When you reach the platform, the cut-scene will start, where you will get to know Beckett. After talking with him, you are automatically transported back to the fuel tank.

Your main task in Santa Monica is completed and the next area is now available - Downtown. All but nosferatu move between areas by taxi, after the explosion of the warehouse it will appear near the entrance to Asylum. Nosferatu for travel between areas use the map in the sewer. To complete the quest “Explosive Start,” visit Lacroix.
Arriving in Downtown, go to the tower of Lacroix. After listening to your report on the work done in Santa Monica, Lacroix will give the following task - to inspect the ship Elizabeth Dane:

find out what happened to the Ankara sarcophagus that was transported by ship;
get a copy of the police report;
get the ship's cargo declaration.
All this is desirable to perform, without attracting attention.
In addition, Lacroix will ask you to go to the Last Round and talk to Rodriguez to find out what he wants from you. It is better to do this before sending it to Elizabeth Dane.

Go to the beach of Santa Monica, where the boat is waiting for you. Hop in and soon find yourself at the ship. Climb up the rope ladder.
A police officer bribed by a local newspaper is chilling a little further at the board. With Persuasion, Intimidation or for the female character Seduction 3 (Malkavians can use Dementation 2), you can pretend to be a journalist and get a police report from him. The first part of the task is done on this.
In addition, this police officer will distract his colleague, guarding the passage into the interior of the ship, and give you a password from the computer (lighthouse). Enlisting the help of a policeman, go down below, wait until he recalls the guard’s radio and sneak into the corridor. In the middle of the corridor, roll the door and go upstairs.
There hack the computer and launch the ship control programs (password - lighthouse) - activate the necessary menu items “unlock the doors” and “turn cameras on”. Opening the door and turning on the camera, look at the images on the next monitor, when you get to the picture with the Ankara sarcophagus, your diary will be updated, and the second part of the task will be completed.
Exit the room and go down. There, go to the archive, the door with the inscription - Records Room and take off the ship's declaration from the table.
If you have not yet received a report from the police officer, then the second copy can be found on the table halfway to the sarcophagus. You can also inspect the sarcophagus not only through a computer monitor, but also with your own eyes. In order to get to the sarcophagus and back, without being caught by the police, it is necessary to have the advanced skill Sneaking or Obfuscate.
In one way or another, having completed all three tasks, return with a report to Lacroix. After completing this quest, everyone except the Tremeres and nasferatu can receive from the prince a new, more comfortable housing, located at Skyline Apt. 4. If in the hospital of Santa Monica you gave the girl drink with your blood, you will meet her at the entrance to the tower.
In this task you need to find - Aleister Graut. Before sending to his mansion, it is recommended to go to the Last Round bar and talk to Rodriguez. With the right choice of replicas in the dialogue, he will raise the skill Melee or Brawl by one point. At the entrance to the mansion, you will come across a Ninese Rodriguez exiting from there. After talking with him, go to the mansion. Walk to the right, crawl under the dam of furniture and go to the library at the end of the corridor.
Here, in the right order, press the levers (left - right - middle), the door will open at the other end of the corridor. Grab the nearby Scarlet Torkelson: Circus Performer book (+1 to Parry) and go back to the exit. From the exit, go left, in the large hall, press the lever-candlestick, it will open the hatch on the ceiling. Climb up, go to the next room, then - to the left and down, then climb the spiral staircase, go up the corridor and down the stairs again. Get down, until you find yourself in a large hall, through the door at the far end go to the next room, with a fireplace and a pair of vampires. Press the button in the fireplace, the passage to the next room will open. Follow the corridor until you find yourself on the second floor of the library. Here again the candlestick-levers, pressing the levers, achieve that all three lamps burn, and then press the middle lamp - a secret door will open on the first floor of the library.

You can do without messing with levers - for this you need to activate a fake book on one of the shelves.
Get down through the hatch in the floor to the first floor of library and you pass into the opened corridor, it will lead to the accomodation with the unit beating lightning.
Press the lever to the left of the entrance, go to the center, from there - to the left. Pick up the Tarulfang amulet (reduces the chance of falling into a rage) and press the next lever, etc., until the entrance to the next corridor is safe. Activate the lever and return to the large hall with a staircase. Now the big doors at the end of the hall are open - you go there. In the room to the right, take the key to the refrigerator. The fridge itself is opposite the entrance to the previous room. Take a pair of Elder Vitae and three bags of regular blood from the refrigerator.
After that, go down the stairs on the left, you will find yourself in the next corridor - there are three ghouls, and a locked door with a lock of the 5th difficulty level. If you can, break the lock - inside you can pick up some ammo (or a weapon if you don’t have one yet). At the end of the corridor, go through the door and go down to the unfinished part of the mansion. Climb the boards up, go through the only door and go upstairs to the room with a woman in a glass cage. Turn on the gramophone, open the door to the bedroom.
Immediately go to the balcony, there will be a conversation with the leader of the hunters - Bach. After the conversation, jump from the balcony and run to where there is no fire, until you find yourself in the last room. In it, open the window and get out. Report to Lacroix about the fate of Graut, and about the meeting with Rodriguez and Bach, this quest will be over.
Now you need to get the Ankara sarcophagus from the Museum of Natural History, where it was taken. It is advisable to complete this task without killing the museum guards. At Lacroix, you can ask for money for running costs, get $ 300. Before you go by taxi (or through the sewer system) to the museum, it is recommended to take the Quest “Mystical Personality” (Occultish Personality) from Write, since you cannot enter the museum a second time.
In the museum, go down the stairs to the corridor. Go along the corridor until you see the half-open door, there take the key. Go along the corridor to the nearest red door, through it you will enter the main hall of the museum.
If your character is well developed physically, go up to the bridge and jump to pterodactyl, there you can find $ 100. From the main hall, sneak into the men's room, from there - into the back room and get into the ventilation shaft. Go through the mine to the premises with a computer, jump there.
Sneak into the red-lit room and take the key from the basement from the desk. Then return to the main hall of the museum and sneak to the opposite door and go down to the basement.

In the basement, watch out for cameras. If they notice you, the alarm will rise and the guard will run away. When the camera turns away, run under it. A character with a fairly well-guided stealth can hack into a computer, turn off cameras (pterodactyl and velociraptor passwords), take the Security Manual (+1 to Lockpicking) from the table and leave unnoticed by the guard in this room. In order to get a fetish for Write, follow the green line until you find yourself at a large window through which the room will be visible and the fetish standing on the table. Break the window, take the fetish and go back through the green line.
Once near the open door, go and take another key from the table. Hack the computer (ihatemyjob password), in the email category, read that the electronic lock code is 2358. Go through the door with the combination lock and follow further along the corridor. You will find yourself near the next glazed security room, followed by a laser alarm.

There are two ways to pass through them without raising an alarm:

To break the electric shield located right there, as a result, the rays will work unstably and can be moved through them.
Disable completely. To do this, you need to hack into a computer in the next room. This task is for a character who is well able to disguise.
After passing through the rays, go to the door on the left. If you have passed the museum quietly, the door will be open, if you somehow made a noise - the door will be locked, and a guard will be standing next to it. If a guard is killed or some “distracting” discipline is applied to him, the key will be dropped from him.
Enter through this door and soon you will reach the room with the sarcophagus. In the room, talk to Beckett, if you properly conduct a conversation with him, he will raise the learning skill (Scholarship) by 1. After you finish the conversation, you will automatically be transferred to Lacroix.
This quest includes several other story quests that will be taken and completed in Hollywood and Chinatown.
After you report to Lacroix about the disappearance of the sarcophagus, he will send you in search of the head of the local nosferatu Gary Goldon.
Gerry knew that the sarcophagus was brought to the museum, it was he who informed Lacroix about this, and Lacroix assumes that he had communicated this information to someone else. Gary can be found in the sewers under Hollywood.
As soon as you get out of a taxi in Hollywood, the local vampire will talk to you and advise you to speak with Isaac Abrams - the local baron first. He is waiting for you at the end of the street in the jewelry store Golden Age Jewelry (enter through the side door). He will assign you several tasks. First you need to deliver a cassette to him. Go to the Internet cafe "Ground 0", there, on one of the computers (the last in the right row is a computer, password - Kafka), contains information about the place of meeting with the courier. Near one of the computers you can find the book The Cowboy's Guide to Cyberspace.
Go to the specified meeting place, behind Fast Buck, from the courier you will find out that the cassette is hidden somewhere in Ginger Swane. From Isaac Abrams you can find out that Ginger Swane is a movie star from the 40s to the 50s who is now resting at a local cemetery. The same information can be found by digging into computers in an Internet cafe.
The cemetery gates are closed at night, but you can get to the cemetery through a hole in the wall not far from the gate, after clearing it from debris.
On the territory of the cemetery, walk along the path to the end, until you approach the large mausoleum, inside it find the place where Ginger is buried, the bones lying next to you can serve as a guide. Take the cassette and take it to Isaac. At this quest "Dust of former glory" will end and begin the next one.
Isaac will ask you to interrogate local gossips so that go to the Sin Bin shop at the opposite end of the area. The owner, Flynn, with Persuasion, Intimidation or, for a female character, Seduction 6, you can get the necessary information on how to contact the filmmakers. If there are not enough skills, then the same information is bought from him for $ 500 or pulled out of his computer (in the Private section, the password is dirtydog). Communication with filmmakers is carried out using a pay phone at the Red Spot store (password is "The moon is a mysterious mistress ...", review is "... who walks the night with demons of dread"). Having learned a response and the password, go and talk by phone. You will be scheduled to meet in the second room of the Luckee Star Hotel.
The hotel will not be anyone, but there is a key to the door in the computer club Ground 0 and a gold ring for sale. In the club, open the door to the interior and climb the stairs, you will find yourself in the studio. Go forward until you see the beasts kill a man.
With lockpicking 10, you can break the door and immediately enter this room and take the desired tape from the table. If the skill is not enough, go through the door with the inscription DMP, talk to the still living studio worker. Before being eaten, he will tell you that the studio did not shoot the film of interest, the tape was found in a house on the hill. Go to the next room, through the ventilation shaft crawl into the room with the lock of the 10th difficulty. Take the cassette from the table and go with a report to Isaac.
This time you got the full version of the film, and Isaac finds out where it was filmed - in the mansion located at 609 King’s Way.
A new 609 King’s Way point has appeared on the global map; go there. In order to get inside the mansion, you need to climb the bush behind the building to the second floor, from there by stairs to the third. And on the third floor through the window inside. In one of the rooms on the table, you can take the artifact Mummywrap Fetish (increases the cure rate).
Get down on the stairs, on the next floor you can find a ring and several packages of blood in the refrigerator. In the basement you will find the author of the film, the vampire Andrew. After you deal with him and his minions - go through the door to the dungeon. Crawling through the dilapidated pipe, you find yourself in the sewer. Nearby is the body of a worker, you can take his diary and read the notes. Using the lever, open the grille, turn left at the nearest fork. Climb into the left pipe near the next grid, get out of the pipe, go right and open the next grid with a lever. At the next fork, turn left and then right and climb into the second tube on the right. Once you make your way through the pipe, eventually your character will be in a room lit by red light, turn the valve there, and the flow of water will wash you off to the second level of the dungeon.
Get up the stairs until you are wound on the blades. Go through the pipe to the next room, take a barrel in the corner and throw it into the water. The barrel will jam the blades, now you can crawl into the pipe above them. In the next room, go through the bridge, go down the stairs and jump into the dried pipe. You will find yourself in a green room, go through the door at the far end, go up the stairs and - to the next door. When you try to walk across the bridge to the control panel, it will fall below you. Get out of the water up the stairs. Now you need to turn off the electricity - this can be done by hacking the lock into the room next door and turning the switch, or by using a computer.
After turning off the electricity, turn the switch at the device that controls the pumps to the “Safe” position (green indicators), after stopping the pumps, jump down as quickly as possible and swim along the underwater corridor to this pump, turn right next to the fan. This should be done as quickly as possible until the pump accelerates to its full potential, and the flow of water does not pull you back. If the first time failed to swim, go back to the control panel and repeat the action until the bitter end. After passing the pump, you will find yourself on the third level of the dungeon. Open the grid with the lever, go left at the fork. Go down, then up, until you find yourself at the door labeled Authorized Personnel Only. Break lock on the door (lockpicking 5), on the bridge reach the door. In the next room you will find a spider. Having dealt with him, in the corner, throw aside the barrel and make your way along the ledge to the ventilation grille. Break the grate and along the ventilation shaft, get to the fourth level of the dungeons. Go down, jumping from pipe to pipe or you can just jump. Walk down the corridor and go left at the fork, then right. Passing through this tunnel, you will see a nosferatu fight with a pair of beasts. On the right is a corpse, pick up his magnetic key. Return to the fork, from where you turned right, and now go straight and then left.

In the end, you have to get into the round hall with the platform in the middle. Go to the computer and use the magnetic key found, then climb to the platform in the center of the hall and jump down into the hole leading to the fifth level of the dungeon.
So you got to the nosferatu den. Here you can find the hacker-nasferatu Mitnick, after talking with him you will receive the quest "Everywhere-stretched web". From the room of Mitnick, the former supermodel Imalia dwells to the left; she can be assigned the task “Citizen Model”. Go to the rock next to the room of Imalia and pick up the Galdjum artifact from the floor (+ 25% to the duration of all passive disciplines). At the end of the settlement you will finally find the head nasferatu Gary Golden. Just like that, Gary shares information about the location of the sarcophagus and does not want to, but first he needs to fulfill his assignment - to find his missing agent, Barrabus, who disappeared in Chinatown. After receiving the assignment from Gary, get out of the room through the back door and climb out to the Hollywood cemetery. Now available next area - Chaynatun.
The first thing to do in Chinatown is to go to the Golden Temple and talk to Ming Zhao, head of the local qui-gin. She herself does not know anything about Barrabus, but she will advise you to ask Wong Ho, the owner of the Red Dragon restaurant. After leaving the temple, you will see a scripting scene, several running guys, one drags a girl on his shoulder. Go to the restaurant. In the restaurant, talk to the girl-maitre d'hotel, she will open the elevator doors, you can call the elevator yourself by pressing the button on the desk.
Take the elevator to the second floor and talk to Wong Ho, you will learn from him that his daughter Kiki has just been kidnapped by Tong gangsters, and in order to get information you must first return Kiki to her father. During your conversation, someone will call Wong Ho and tell you that his daughter is being held at the Lotus Blossom massage parlor. Please go to the specified address.
Inside the cabin in the second room on the right along the corridor you can find the golden ring, in the last room on the right - an expensive watch. Then return to the entrance, go through the first door and go upstairs. In the room opposite the stairs, take the key, in the first room on the right along the corridor are lying $ 250. Return to the locked room above the stairs and open it with the key. In the boarded-in closet you will find the abducted Kiki, free her and take her back to Wong Ho.
After saving his daughter, Wong Ho will say that he himself doesn’t know anything about Barrabus, but will direct you to Zhao, the owner of the warehouse.
In the warehouse, Zhao is waiting for you in a glass-enclosed office upstairs; he is sure that Tongov’s leader, Johnny, put his hand to the disappearance of Barrabus. He sits in the club Tongov Glaze, they do not let strangers into the club, but Zhao knows the lock code - 725. At the end of the conversation, they will raid Tonga to the warehouse, interrupt them and exit the warehouse, this quest will be completed.
Before leaving the warehouse, you can grab three tape recorders for sale two on the first floor, the third is on the second among the boxes.
After meeting with Zhao, go to Glaze, enter code 725 and enter the club.
Your task in the club is to go to Johnny's office and talk with him. This problem can be solved in three ways. The first way is to cut out all the bandits. The second is to sneak quietly to the second floor behind the guard, without touching anyone. And the third is Johnny’s deputy’s approach, he stands behind the partition not far from the DJ, and with Persuasion 7 or Intimidate 8, he can get permission to go up to Johnny.
Go upstairs in any of the ways listed and talk to Johnny. During your conversation, the screen on the wall behind Johnny will turn on and there will be someone who calls himself Mandarin. This Mandarin will provoke Johnny to attack you and, after his untimely death, will invite you to visit him at the Sy Syndicate of Fu.
Once invited to pay a visit to Fu Syndicate, you will have to go there. Just before entering the syndicate building, make sure that you have a firearm and ammunition for it, it will be necessary there.
As you enter the building you will not have a choice where to go open only one direction, which leads to the elevator. Go to this elevator will aggressively offer Mandarin, through the screen on the wall. To understand that the elevator leads into a trap is not difficult, but you still have to go, because you will not be able to go anymore. Going into the elevator and rising on it, you will see that it really was a trap. The syndicate is engaged in the study of vampires and you have to play the role of a guinea pig, you will learn how to destroy vampires.
In the first room you will experience the effects of poisonous gases and radiation, neither can cause harm to you. After verifying this, the observers will open the door to the next room and will offer you to go there.
In the second room there are laser beams, you can run through them and the passage to the third room will open.
In the third room, where they test you for resistance to chopping weapons. Three mechanisms move in the room, equipped with sharp rotating blades. In order to pass the room it is necessary to destroy all these "meat grinders".
To stop them, shoot the blocks behind the grate opposite the viewing window. After all three devices are disabled, they will launch you into the next room.
In the fourth room, first you will be met by a person with a crucifix. Making sure that the cross against the vampires does not help, Mandarin will let the team of armed people on you, after their untimely death, the door to the next test room will open.
In the fifth room, you will check the actions of electricity. To survive in this room, shoot the electric arresters on the ceiling of the room, after they stop functioning, the door to the next room will open.
In the sixth and last room you are going to be tested for fire resistance. Shoot one of the flamethrowers, as a result there will be an explosion that will blow apart the armored glass and now you can get out through it and settle with the experimenters. After killing the guards, overtake the Mandarin that escaped and from his corpse take the key from the camera, which contains Barrabus. Free Barrabus from imprisonment, but before leaving you need to destroy all vampire research data.
Go through the double doors, take the key from the body of one of the guards, open the door for them, hack the computer (password - Freedom) and open the door to the next room. Go there, hack the server (password - autopsy) and erase the information, then Barrabus will break the door to the lobby. If you have Lockpicking upgraded to 10, hack the last of the three doors, grab the Bustin 'It book: Harmful If Swallowed Hint Book (Melee +1) and read a curious email (password - elimination).
After destroying the data, exit the syndicate building, go to the phone near the entrance to the syndicate and Gary will call you and tell you that the sarcophagus should be located at Giovanni and the Giovanni Mansion will be available on the map.
If you are playing as a spirafe and were not rude to Gary, then after the release of Barrabus, get a new apartment in the downtown sewer, between exits E and F.
Giovanni Mansion is now available on the global map, go there by taxi. There is a big reception in the mansion, but unfortunately you are not in the list of invitees.
You can get into the mansion in three ways: 1. Break into force, interrupting the guards; 2. quietly sneak past the guard through the back door; 3. Go to a couple at the fountain, with Persuasion 6, you can convince them that the woman has gone over and they better not go to the reception, but return home. After they leave, pick up the dropped invitations and enter under the guise of a guest.
If you hit the mansion in a peaceful way, you can complete a small quest. Among the guests in the main hall - three members of the family of Giovanni: Adam, Chris and Mira. They are competitors for the position in the family and everyone wants to get dirt on others.
Adam is on the verge of bankruptcy, you can find out in a conversation with him at Persuasion 8. For information about the World and Chris, he will give you a gold ring and an expensive watch.
Chris is not really Giovanni, but an illegitimate child of a fashion writer, to find out if you need Persuasion 9. For compromising materials on Mira and Adam, he does not give anything.
Mira has AIDS, to clarify this fact you need to have Persuasion 10 and Seduction 8. For information about Adam and Chris she gives $ 100 each.
Having understood or ignored them, talk to a girl in white - Nadia. With Persuasion or Seduction 8, she wants to show you "something special." Follow her (in the library, you can pick up the Dodge II book) and turn up in the place where Giovanni is working on the corpses in this room, grab the Voce del Morte Write book from the table to complete the Occultish Personality quest. After a short conversation, Nadia will open the next door.
It can also be reached independently. If you choose the hidden type of passage, use the system of secret passages, which are hidden behind the fake panels in the walls. If you go to such a panel and click the action button, it will open. In the library, to open the door, use the lever disguised as swords hanging on the wall. And in the embalming or crack the door (lockpicking 8) or use the lifts.
Anyway, you will find yourself in the catacombs inhabited by zombies. In the last niche on the right, pick up the Saulocept amulet (+1 experience point whenever you get 3 or more experience points). You pass into the door and iditol along the corridor, which will lead you to the lower level of the catacombs. There are grilles installed in the floor, which open up when you approach, and you can fall into a hole with zombies. You can get out of the pit through a secret door in the wall. After making your way through the zombies, reach the circular corridor, in the center of which there will be a door leading to the third floor of the catacombs.
There you will be met by a couple of qui-gin - agents of Ming Zhao, who came here for the same thing for you, that is, for the sarcophagus. When Persuasion 5 in a conversation, you can get information about some kind of agreement between Lacroix and qui-gin. The conversation with the agents will end in a fight; after the death of the brothers, a scripting video will be launched, demonstrating the loading and removal of the sarcophagus on the truck. After the end of the video you will automatically find yourself in the downtown Lacroix building.
The sarcophagus was delivered to Lacroix, but his attempts to open the sarcophagus were unsuccessful, the sarcophagus was locked. And you need to find a way to open it. Talk to Beckett, he advises to talk to Professor Johansen - the man who found this sarcophagus. However, there is a small problem, hunters from the society of Leopold hid it and hid it. But Beckett managed to track them down, they keep a professor in an abandoned monastery on the coast. Now this location is available on the global map, go there by taxi or sewer.
If you play as a gangrel during a conversation with Beckett, you can increase Animalism.
Arriving at the coast, head to the building of the monastery, the monastery is not bad security, so decide yourself to break through by force or sneak slowly. In addition to the security, there are boxes of ammunition inside that explode when you hit the laser beams. These rays are tuned to react only to vampires. If you hack a number of laptops (password soc), you can either turn off the rays or reconfigure them so that they do not react to vampires, but work when people intersect them.
On the first floor you can find the Bach Grünfeld diary, on the second floor, the book Vampyr Apocrypha and the Art of the Quick-Draw book by Ned Nederlander (raises the skill Firearms), as well as the key to the basement. You need to the basement, the door to the basement is locked, lockpicking 9 or a key from the second floor of the monastery is required for breaking. In the basement, deal with the three hunters, and pull aside one of the barrels at the far end of the cellar. Behind the barrel will be Laz in the dungeon of the monastery, get down there.
Get down to the bottom of the cave and go along the corridor. Turning left, you will come to a cave with cells. In one of the cells sits your old friend Ash Rivers, he still caught the hunters. The lock of the cage has a difficulty of 10, if the skill allows, hack it, if not, you can open it with the key. The key is one of the guards in the cave, which leads to the right corridor. For the release of Ash from the cell, you will receive neither experience nor material reward.
From the right cave pass to the next location, there Grünfeld Bach is waiting for you. The conversation will follow first, and then the battle, having dealt with the main hunter, go up the stairs to the room where the hunters are holding Professor Johansen. From the professor, you will learn that the sarcophagus can only be opened with a special key that has been stolen.
When you come back, on the stairs you will come across a still-alive Bach, which activates the self-destruct mechanism. And you will have only one minute to escape. Run into the previous cave, there is a boat at the pier - jump into it, after which you will automatically find yourself in Downtown.
In the unpatched version of the game, there is a bug that makes the game impassable, after you get into the boat, the game crashes. The patch corrects this error, but the game must be patched before you descend into the dungeon of the monastery.
You can bypass the glitch with the help of console commands, for this, being at the boat itself, otherwise inventory items may disappear, type the following commands in the console:
SaveJohansen () - to save the professor
changelevel2 la_hub_1 taxi_landmark - for everyone except nosferatu
changelevel2 la_hub_1 sewer_map_landmark - for nosferatu.
The console is invoked by the ~ key in a game started with the –consol key
In Downtown, near the Ventru tower, a pile of debris, in the tower itself are bloody footprints. Something happened here.
If you have Heather's ghoul, and you treated her, then before visiting Lacroix, go to your apartment and talk to her, get the best armor in the game. Just be sure to go to her after returning from the monastery and before the report on this Lacroix.
From Lacroix, you will find out that a sabbath has been raided on the tower. Lacroix is ​​going to strike back, of course with your hands. You are instructed to defeat the enemies at the Hallowbrook Hotel and kill the leader.
Before leaving, you can woo $ 300 for running costs from Lacroix.
Get inside the hotel with a construction lift, which is now in the alley behind the hotel. Inside the hotel are many opponents of both vampires and ghouls. At the first level of the hotel you can find the sword Tal'mahe'Ra Blade (the best cold weapons in the game have the same characteristics as the katana, only it is twice as fast as a conventional katana) and a flamethrower. Moving forward along the corridor and through the breaches in the walls, you will eventually find yourself in a room with a hole in the floor, jump down, make your way up to the next break in the floor at this level. Next, go until you find the elevator shaft and go down it.
There, if you give Heather your blood and do not drive her out, you will see a script video of her death. Unfortunately, it is impossible to save her, you can only avenge her death. After taking revenge on Heather, go to the next room. Suppress resistance there, make your way further until you reach the stairs to the basement of the hotel.
In the basement, go through the double doors and find yourself in the lair of the leader. This is your old friend - Andrew. Understand with him, this time already completely and you can go outside the hotel.
Outside the hotel you are already waiting for Ming Zhao. She will tell a lot of interesting things. Firstly, about the fact that between her and Lacroix a treaty was concluded against anarchs. Secondly, she can change her appearance and it is her in the image of Nains Rodriguez that you saw at the entrance to the house of Graut, and Lacroix knows about it. And third, the key to the sarcophagus from her and she is not going to give it away.
If you are polite in a conversation with Ming Zhao and say that you believe her, then you will have the opportunity to choose the ending for qui-gin.
After speaking with Ming Zhao, return to Lacroix.
Tell Lacroix about your conversation with Ming Zhao; he denies conspiring with Qui-Gin. Lacroix announces that he is stopping Rodrigize’s bloody hunt and that he needs an alliance with anarchs. Your task is to find Nynes hiding and inform him about it.
Go to the "Last Round" on the way you will catch up with Beckett and advise you, no matter what happens, in any case do not open the Ankara sarcophagus.
In the Last Round bar, talk to Damzel, she will tell you where Nains is hiding. He took refuge in Griffith Park. Go there by taxi.
In the park, as soon as you climb the lift, meet Rodrigiz, your conversation will be interrupted by a forest fire and the appearance of a pair of werewolves. One werewolves will attack Rodrigize and they will both fall down, the second will take care of you. Fighting with a werewolf is useless, it is absolutely not vulnerable to any weapons and spells. You need to escape on the same lift, where you came here.
Although a werewolf is not vulnerable to your attacks, you can still kill him. To do this, run to the transformer box behind the observatory building; you can get there either through a hole in the fence or by running through the building of the observatory. Turn on the electricity by pressing the lever on the wall of the transformer box. After this, run into the main hall of the observatory and rise to the platform. Using the lever, open the doors of the observatory, and when the werewolf is in this gate, press the lever again. The gate will close and kill the werewolf. After that, you can safely go down on the lift.
Jack is waiting for you at the exit from the park with bad news. Lacrau accused you of selling off a qui-gin and announced a bloody hunt for you. Jack will take you to your first apartment in Santa Monica.
You are in your old apartment and all the vampires are hunting for you or almost everything. Jack has prepared for you a retreat, you need to get in a taxi and the taxi driver will take you wherever you want, but you still need to get to the taxi. Go out into the street, this time Santa Monica is a combat zone and you can use any methods of breaking the masquerade. Fight your way or sneak into a taxi.
Talk to the taxi drivers, during this conversation, you select the ending of the game. A total of five possible endings, which of them will be available to you, depends on your actions during the game.
1. For himself - always available.
2. For anarchs - available if during the game you completed the tasks for searching for the Spreader of the Plague for anarchs and successfully dealt with Patty (Attention Whore quest).
3. For Prince Lacroix - if you obeyed him without question.
4. Behind the Camarilla - if they didn’t tell Isaac about the fact that Maximilian Straus created the gargoyle.
5. For qui-gin - if not rude Ming Zhao, and in a conversation after leaving the hotel, Hallowbrook was told that they trusted her.
Depending on the chosen ending, you must complete one or both of the Ming Must Die quests (Ming Zhao must die) and LaCroix Must Die quests (Lacroix must die).
This task will be in all endings except for the end of qui-gin.
Taxi takes you to the Golden Temple in Chinatown. In the Golden Temple make your way or sneak inside the pavilions and collect ammunition from the chests there, chests are locked at the 4th level lock, so any character can open them if desired. Replenish ammunition pass into the main building. Descend down one of the stairs, the stairs are in the corners of the left and right of the main entrance, and you will find yourself on the second level of the temple. This level is filled with enemies and traps that are activated if you step on certain slabs of the floor. Make your way to the hall with a water mill, there will be a double-leaf gate closed on a bolt, move the bolt away (to open the bolt, press the handle and move forward) and go through the gate.
Sometimes in this place there is a glitch with the "sticking" of the bolt, he completely refuses to move. If this happens, you have several ways to solve the problem: 1. Try to save and reload the game. 2. If it does not help, then change the screen resolution in the game, exit the game and boot again. 3. The stuck bolt sometimes comes off by itself after a rather long time.
Behind the door, turn left and go to the fork in which you must turn right and walk until you find yourself in a room with a large statue. Move the stone structures so that they are on the plates that activate the mechanism. As a result, the statue will move to the side and open the passage to the lower level.
At this level, you need to collect four jade statues and place them on pedestals in the hall near the entrance. The statues are in the rooms in the corners of the level; when you take the statue, remember how the pedestal on which it stood looks like, in the hall it will have to be put on the exact same pedestal.
After collecting the statues, place them on the correct pedestals in the hall. If you didn’t pay attention to which pedestal which statuette stood on, then the correct order is: a cat, a heron, a dragon, an elephant clockwise, with his back to the exit from the level.
If the statuettes are arranged correctly, then the portal to the inner sanctuary will open. There you will find one of the most serious fighting games with Ming Zhao. The easiest way to deal with it with a flamethrower.
Having coped with Ming Zhao, pick up the key from the sarcophagus that fell from it and enter the portal.
This quest will be in all endings except for the ending for Lacroix.
An old acquaintance awaits you in the lobby of the tower - guard Chunk. You can kill him, or you can persuade him to leave with PersuasionSeduction 9, Intimidate 8 or DominationDementation 1 for Ventru and Malkavian.
Having dealt with Chunk, get in the elevator and go upstairs, however, you will not get far away on it, the elevator will soon stop and you will have to go further on foot. There is nothing interesting on this floor, turn left from the elevator, go through the conference room and climb the stairs.
On the next floor, move to the right and go into the hall with dining tables, as soon as you go there, several special forces will fall on you through the glass roof. It is useless to fight them, as reinforcements will arrive to them indefinitely, and it is impossible to kill them all. Run through the door at the tables and go to the roof. Sneak or force your way into the opposite end of the roof and climb into the pipe.
On the next floor, sooner or later you will meet a commando with the face and voice of Lacroix, talk to him, then kill and take the astrolite from the body. Approach the elevator, place an astrolite in it and send the elevator up, it is best to run away from the elevator. As a result, the next floor will be cleaned, you can of course floor and not cleaned or cleaned yourself without using astrolit. Call the lift and climb the cleaned floor. You can harvest - the ammunition and weapons left after the special forces, then go into the elevator, the entrance to it is hidden in a dark corner and rise above.
This floor is guarded by vampires - ventru. Get through them by force or sneak. If you are going to pass without unnecessary noise, then go up the stairs and go through the left door. Go to the room on the right along the corridor, using a computer (the lights directory, the password are hitthelights), you can turn off the electricity, which will facilitate the task of imperceptible progress through the level.
Anyway, go to the conference room and take the elevator to the next floor. There you will find a very serious opponent - Sheriff. When you almost kill him, he will turn into a giant Chiropteran Behemoth bat, grab you and carry you to the roof. Which will happen the second round of battle with him. The second battle will be easier first. Use the spotlights on the roof to dazzle Behemoth and the mouse will not cause you much trouble. You can focus on destroying the constantly raging beast-like creatures by giving the mouse to the snipers.
When the sheriff is finished, you will find yourself in the room of Lacroix.
You have decided not to stand up on anyone’s side, but simply to leave the city. The taxi driver convinces you that you still need to destroy Ming Zhao and Lacroix. In this ending, both the Ming Must Die (Ming Zhao must die) and LaCroix Must Die (Lacroix must die) quests must be completed.
Beat the Hippopotamus on top of the Ventrux Tower, you will find yourself in the office of Lacroix. Lacroix will try to subdue you with the help of Dominate and pick up the key, but he will not succeed. And you will have the choice to give him the key and leave or, after all, neglect Beckett’s advice and open the sarcophagus on your own or with Lacroix.
If you have reasonably gone, Lacroix will pick up the key and open the sarcophagus and take off into the air, and you on the street you will meet Naines Rodrigiz, tell him everything you think about him and safely leave the city.
If you open the sarcophagus, there you will find a bomb whose timer counts the last seconds and greetings from Jack.
A taxi driver will take you to the Luckee Star Hotel in Hollywood. Damzel is waiting at the entrance to hotel number 1, and inside Nines Rodriguez, he still managed to deal with a werewolf, as evidenced by the head lying right there.
Nynes will tell you that Ming Zhao and Lacroix have set up a trap in Griffith Park and will send you to deal with them. See Ming Must Die (Ming Zhao must die) and LaCroix Must Die (Lacroix must die).
Then everything is the same as in the end for himself, only if you give the key to Lacroix the meeting with Naines at the exit from the tower will be different.
If you still decide to stay on the side of Lacroix, a taxi will take you to the tower. Talk to Lacroix, he will say that he will forgive you everything if you kill Ming Joa and bring him the key to the sarcophagus, he will give you $ 2000 for expenses. After completing the quest Ming Must Die (Ming Zhao must die) return to him.
As a reward for the key, it will allow you to be present at the opening of the sarcophagus and as a result to fly up into the air with it.
If you are behind the Camarilla, but against Lacroix, the taxi driver will take you to the chapel of Maximilian Straus. Ostrich promises to support you and send you to deal with Ming Zhao and Lacroix.
In this ending, both the Ming Must Die (Ming Zhao must die) and LaCroix Must Die (Lacroix must die) quests must be completed.
When you find yourself at Lacroix, an Ostrich will appear and Lacroix will be finished. Open sarcophagus Masimilian not going.
If, contrary to the driver's advice, you still move to qui-gin, a taxi will take you to the Golden Choir. Talk to Ming Joa there and she will send you to kill Lacroix.
In this ending you need to complete the quest LaCroix Must Die (Lacroix must die).
During your conversation with Lacroix, Ming Joaco will join you with his own people. As a result, Lacroix will lose his head, and the sarcophagus with you will be sent to the bottom of the ocean, but you were warned that you should not trust Qui-Gin.

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